Discworld Adventures in Ankh-Morpork

Discworld Adventures in Ankh-Morpork is a tabletop roleplaying game that drops you into Terry Pratchett's beloved, chaotic, and utterly hilarious city of Ankh-Morpork. You'll play as ordinary (or extraordinarily eccentric) citizens—wizards, guardsmen, witches, or even sentient luggage—solving peculiar mysteries and navigating the city's unique brand of bureaucracy and absurdity. It's a game of witty banter, unexpected twists, and unforgettable characters, all set in the flat world atop four elephants and a giant turtle.
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It uses the “Narrativium” system, a rules-light RPG driven by Traits (Niche, Core, Background, Quirks, etc.) that players cite to justify their actions. When a player attempts something risky, the GM picks an Outcome die (d4, d6, d10, or d12) based on how well the trait fits, the player rolls that, the GM rolls the Narrativium die (d8), and the higher roll wins — with failures or even ties often having Consequences rather than hit points or strict “damage.”



